Lin Yao
Joining date: December 31, 2536
Ability 1: Gender switching
You can switch gender at any time. And the clothes on your body will also switch accordingly. Switching gender does not consume any mental power. After switching to a girl. All attributes will be increased by 100000% (excluding mental power, the mental power increase is only 1000). And 1 mental power will be restored every 10 seconds. When a certain gender is injured. It will not disappear after switching genders. Internal injuries and diseases are also taken into account.
Ability 2: Plants
You can use 1 mental power to grow vines within a 100-meter cube with yourself as the center to attack or protect enemies and friends. Up to 10 vines at a time. Each vine is counted separately. The maximum length of a plant is 50 meters. If a plant is burned by fire. It will receive a corresponding number of powerful attacks based on the size of the fire, and its mental power will be reduced by 10 per second. If water covers the whole body. the attack is increased by 50%. And attacking with plants does not consume mental energy.
*Only available for girl form
Ability 3: Multiple Personalities
You can consume 1 mental power in one second to switch personalities and enter the "second personality" state. In the "second personality" state, all your attributes will be increased by 100000% (excluding mental power, which only increases by 1000), and your movement speed will be increased by 100%. At the same time, water attack is added when attacking, and plants can also be added with water attack.
At the same time, when the plant with power two is in the "second personality" state. It can ignore the rule that water covers the whole body. Directly increase it by 500%. And increase it by an additional 100,000%. The opponent can be locked during use, causing the opponent to enter the "targeting" state. The locking does not require the use of mental power and the time is unlimited. A maximum of 100 can be locked at a time. The damage caused to all enemies in the "targeting" state is increased by 100,000%.
After the opponent dies, the opponent's "Targeted" status will be automatically canceled, or you can cancel it yourself. When the mental power is exhausted, the second personality state is automatically cancelled. When the "second personality" state is eliminated by itself or is eliminated, it will enter the "third personality" state. At this time, the attack power is reduced by 500000%, the speed is reduced by 100%, and the defense power is reduced by 500000% (lower to the "first personality" and then lowered.), and the duration is equal to the time of the "second personality" used this time ÷ 100.
After the time is up, it returns to the "first personality" state.
If you turn on the "Second Personality" in the "Third Personality" state. You will enter the "Fourth Personality" state. In the "Fourth Personality" state. All your attributes will be increased by 50,000% (excluding mental power. Which only increases by 1,000). And your movement speed will be increased by 50%. This effect will increase after you enter the "First Personality" state. If you stop or is stopped, you will enter the "Fifth Personality" state. In the "Fifth Personality" state, the attack power will be reduced by 1,000,000%. The defense power will be reduced by 1,000,000%. And the speed will be reduced by 20 0%, this effect decreases after becoming the "first personality". In the second, fourth and fifth personality states. Other personalities except the first personality cannot be opened.
*Only available for girls form
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Ability 4: Starry Galaxy
You can consume 1 mental power per second to summon a "Galaxy Space" with a radius of one kilometer cube. The "Galaxy Space" is an independent space. And the selected people will enter. In the "Galaxy Space", the attack of up to ten people selected including yourself will be increased by 100000%, and 10 mental power will be restored every second.
First branch of ability 4: Time and Space
In the "Galaxy Space", you can consume 1 mental power per second to control the time in a selected range, causing time distortion.
Second branch of ability 4: space
In the "Galaxy Space", you can consume 1 mental power per second to control the space within your chosen range, causing space distortion.
Third branch of ability 4: air pressure
In the "Galaxy Space", you can consume 1 mental power per second to control the air pressure in the area you choose. Or you can cause gas explosions. Or you can shape the air to cause damage to enemies or protect teammates.
Fourth branch of ability 4: elements
All elements can be freely manipulated. And the element multiplier is half that of Professor’s.
*Only available for girls form
Additional effect: Perception
Perception is 100000% of normal person
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Guilty
Joining date: January 2, 2433
Ability 1: Void
You can consume 500 mental energy to create an "imaginary number space", a 10-meter cube space centered on yourself, and copy the items and quantities you want to copy in the space. Living things cannot be copied, and the space can only last for two hours. Space does not move as anyone moves.
Ability Branch 1: Summoning
You can spend 100 to summon a void warrior. The void warrior's ability is 20000% of the master's. Maximum 10 at a time.
Power 2: Spiritual replenishment
You can consume 1 mental power to replenish 100 mental powers of people within a 50-meter cube centering on you. Each person is counted separately, with a maximum of 10 people at a time. You cannot replenish yourself. If you have no mental power to replenish others, you can receive a powerful attack to replenish 500 mental power of others. Each person is counted individually and cannot supplement themselves.
Power Three: Mental Breakthrough
People who can consume 100 mental power to break through the 50-meter cube area centered on themselves will be in the "Breakthrough" state, with the mental power reaching 2000, lasting for 5 hours, with a maximum of 5 people at a time, and each person will be counted separately. When the time is over, the extra mental power consumed will be reduced to the current mental power, up to 0, and can be used on yourself.
Additional effect: immune to falls
Does not take fall damage.
orange
Date of joining: May 31, 2430
Power 1: Teleport
You can consume 100 mental energy to teleport to the desired location regardless of all obstacles. The maximum range is a 100-meter cube centered on itself. Up to 10 people can be teleported with you at one time. Each additional person consumes 10 more points of mental power. If teleported into an obstacle, all those following the teleportation and you will receive a powerful attack and consume 300 points of mental power to automatically teleport to the nearest safe location. If you don't have enough mental power to teleport automatically, you will automatically teleport to the nearest safe distance after receiving four powerful attacks without consuming mental power.
Power 2: Demonization
Consumes 10 mental power every second to increase all attributes of oneself by 50000% (except mental power) and add fire attack. After 300 seconds of use, it will enter "complete ghost transformation". In the "complete ghost transformation" state, all attributes will increase by 100000% (except mental power). If deactivated at this time, you will be hit by three powerful attacks. After 120 seconds of use, it enters "True Ghost" and will die immediately after receiving nine powerful attacks.
Power 3: Shadow Clone
You can consume 100 mental energy to summon a clone within a ten-meter cube centered on yourself, with a maximum of 5 clones at a time. The clone's attributes will be 10000% of the original owner's. It can consume 1 essence to strengthen the clone by 10000%, up to 100000%. A maximum of 10 clones can be summoned each time, and each clone is calculated separately. The clone can only exist for 5 hours.
Power 4: Blindness
You can use 1 mental power per second to turn a 100-meter-circular cube centered on yourself into a "black field". At this time, no one except yourself can see any objects.
Additional effect: Fire resistance
Not harmed by fire.
professor
Date of joining: June 29, 2310
Ability 1: Game Life
You can directly enter the "Game Life" state. The basic attributes in the "Game Life" state are attack 5000, life 35000, attacks that do not consume mental power are 10000% of the attack, and you can choose to attach additional elements. The possible additional elements are: fire, water, ice, electricity, wind, quantum, abyss. In the "Game Life" state, any target locked by you will be in the "Game" state, and enemies with the "Game" effect will have a self-visualized blood bar (with numbers).
Power Branch 1: Fire Enchantment
Attach fire to the sword, and the attack has fire sword energy. The sword energy is 500% of the strength of the sword. It attaches "Burn" to the enemy. "Burn" can burn the enemy for 3 seconds and does damage every 1 second. The damage is 20000% of the attack power. It cannot be superimposed. When "Burn" is not over, it cannot be attached again.
Power Branch 2: Water Enchantment
Attach water to the sword and trigger "Confinement" when attacking the enemy. "Confinement" can produce water chains to bind the area where the enemy is attacked. At this time, the enemy's area cannot move for 1 second. Multiple areas can be imprisoned at the same time. The same area cannot be imprisoned multiple times at the same time.
Power Branch 3: Ice Enchantment
Attach ice to the sword and trigger "Freeze" when attacking the enemy. "Freeze" can slow down the enemy by 25% and slow down the area being attacked by 50%. Moreover, the area being attacked will be frozen, but will not be moved. After 5 seconds, "Crushed Ice" will be triggered. "Crushed Ice" will produce an "Ice Explosion" in the area, causing area damage. The damage is 10000% of the attack power. At the same time, ice fragments will be generated. The damage of the fragments is based on the fragments themselves.
Power Branch 4: Electric Enchantment
Attach electricity to the sword and trigger "Electricity" when attacking the enemy. "Electricity" can electrocute the enemy and trigger "Lightning" every 5 seconds. The damage is 2000% of the attack power and lasts for 60 seconds.
Power Branch 5: Wind Enchantment
Attach wind to the sword and trigger "Tornado" when attacking the enemy. "Tornado" can cause a large amount of "Wind Erosion" damage in the area where the enemy is attacked. "Wind Erosion" causes 10 cutting damage every 0.1 seconds. The damage caused each time is 100% of the attack power. It lasts for 120 seconds and has a maximum of 10 layers.
Power Branch 6: Quantum Enchantment
Attach quantum to the sword and trigger "wave" when attacking the enemy. "Wave" can cause space distortion. The distortion can distort the enemy's space within a ten-meter cube and cause a "distortion explosion". The damage of "distortion explosion" is 30000%.
Power Branch 7: Abyss Enchantment
Attach an abyss to the sword and trigger "Abyss Erosion" when attacking the enemy. "Abyss Erosion" can cause the enemy to receive damage at 40000% of the attack power once every 1 second for 30 seconds.
Superpower Branch 8: Fire and Water Synthesis
First attack with water, then use fire to trigger "evaporation". "Evaporation" will cause gas expansion within a 100-meter cube, slowing down the enemy by 75% in the area for 30 seconds, and causing explosion damage equal to 30,000% of the attack power.
Superpower Branch 9: Fire and Electricity Synthesis
Attack with fire/electricity first, then use electricity/fire to trigger "Overload". "Overload" will cause explosion damage at 40000% of the attack power in a ten-meter cube range, and stun enemies within the range for 5 seconds. If it is not the whole body, it will be slowed down by 50%.
Superpower Branch 10: wind, fire/water/ice/electricity synthesis
First attack with fire/water/ice/electricity, then attack with wind to trigger "diffusion". "Diffusion" can cause enemies within a 100-meter cube to be infected with that element and cause the effect of that element. The wind element cannot be triggered.
Superpower Branch 11: Quantum Abyss Synthesis
Use abyss attack first, then use quantum attack to trigger "Tear". "Tear" will cause space tearing, but not to the enemy. Space tearing will create a tiny black hole, lasting for 1 second, and causing 10000% of the attack power at the edge of the black hole.
Superpower Branch 12: differential
When using 1 mental power to cause damage to the enemy, "Differential" is triggered. "Differential" will deduct 40% of the enemy's current HP (excluding the base value). It cannot be used at the same time as Branch Thirteen, and can deduct up to 10% of the enemy's current maximum HP.
Superpower Branch 13: reduce the sum by five and remove the full
When using 10 mental power to cause damage to the enemy, "Subtract five to eliminate full" will be triggered. "Reduction to five to eliminate full" will deduct 20% of the enemy's current maximum health (excluding the base value). The cooling time is 30 seconds. It cannot be used at the same time with Branch Twelve. The maximum deduction is 10% of the enemy's current maximum health.
Ability Branch 14: Hacker Reorganization
Use 5 mental power to directly attach negative effects to the enemy. The negative effects include: attack decreases by 35%, life decreases by 30%, speed decreases by 25%, and removes the positive effect of killing people. Or you can directly attach positive effects to yourself or the selected person. The positive effects include: base attack power increased by 5000%, life increased by 500%, speed increased by 50%, and negative effects eliminated. The chance of obtaining all positive and negative effects is equally divided. The positive and negative effects last for 60 seconds. The same effects cannot be superimposed.
Ability Branch 15: Extreme Evasion
Dodge the enemy's attack within two centimeters to trigger "Ultimate Dodge". After triggering "Ultimate Dodge", all your attributes will be increased by 5000% and your speed will be increased by 25% (excluding mental power) for 60 seconds. The effects cannot be superimposed.
*The above effects will not affect the scene itself
Power 2: Last Breath
When you are fatally injured, 1000 mental energy will be consumed and it will be used automatically to adjust the state to the best state. If there are any negative effects, diseases, or injuries, you can also proactively use 800 mental power to remove them.
Additional effect: Science Brain
Be familiar with all science subjects.
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