The Afterworlds of Lizyra
1. Elysion
Afterworld Type: Heaven for Mortal Races
Description: Elysion is the serene and peaceful afterlife reserved for the mortal beings of Lizyra. It is a realm of eternal tranquility, where fields stretch under a perpetually golden sky, and gentle rivers meander through lush landscapes. Here, the burdens of mortal life dissolve, replaced by a profound sense of peace and fulfillment. The air is always fresh with the scent of blooming flowers, and the climate remains pleasantly warm, reflecting an eternal spring. In Elysion, mortals reunite with lost loved ones and live out their afterlives in joyous communion, free from sorrow and pain. Architecturally, Elysion features majestic, airy pavilions, and homes built from ethereal materials that shimmer with a light of their own. The spirits here are free to pursue the pleasures they enjoyed in life, whether it be through art, music, or the endless pursuit of knowledge and happiness.
2. Aionia
Afterworld Type: Heaven for Immortal Races
Description: Aionia is the vibrant and dynamic heaven designed for the immortal races of Lizyra, where the vibrancy of life never fades. This realm is marked by its stunning, ever-changing landscapes—mountains that shift hues with the seasons, forests that grow in fantastical patterns, and skies that display constellations that tell stories. Aionia is a realm of continuous celebration and challenge, where immortals engage in games of skill, contests of strength, and debates of philosophy. The architecture here is grandiose, with towering spires and floating islands connected by bridges woven from light. The spirits in Aionia never tire, and their existence is one of constant exploration and discovery, reflecting their eternal nature and undying curiosity about the universe.
3. Liminara
Afterworld Type: Purgatory-Like World
Description: Liminara serves as the transitional afterworld, a realm for those souls who are not yet ready to ascend to Elysion or Aionia, or who must atone for their deeds. It is a realm of reflection and redemption, shrouded in mists and soft light. The landscape of Liminara is subdued and monochromatic, with vast plains and rolling hills under a twilight sky. Here, spirits undergo introspection, guided by the Custodians—beings who assist in evaluating a soul’s life and choices. Liminara is not a place of punishment, but rather one of growth; its goal is to prepare souls to move on to their destined afterworld. The architecture is simple and sparse, designed to encourage contemplation rather than distraction. Spirits in Liminara often engage in communal activities that foster understanding and forgiveness, slowly healing and preparing for their eventual journey to Elysion or Aionia.
These three afterworlds in Lizyra provide a spiritual continuation that mirrors the complexity of existence in the mortal realms. Each is uniquely tailored to the needs and destinies of the souls they welcome, ensuring that every being finds a place beyond life where they can flourish or find peace.
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The Deity Goddess of the Afterworlds
Seraphia, the Deity Goddess of Souls
Domain: Souls, Afterlife, and Rebirth
Description: Seraphia reigns over the afterworlds of Lizyra, a transcendent figure who embodies compassion, justice, and the eternal cycle of life and death. She is depicted as a radiant being, her form constantly shifting between that of a young maiden and an old wise woman, symbolizing the continuum of life and the wisdom of the ages. Her eyes, deep and knowing, see into the essence of every soul, understanding their journeys and struggles. Seraphia’s realm is not fixed; she exists within and between Elysion, Aionia, and Liminara, her presence a comforting constant for the souls in transition. Her temples in the mortal worlds are sanctuaries of peace, where the living can communicate with the dead, and her followers are known as the Keepers of the Veil, dedicated to maintaining the balance between life and afterlife. Seraphia teaches that every end is merely a new beginning, and her compassion ensures that no soul is ever forgotten.
The Seven Arc-Angels of Seraphia
1. Gabrielus
Role: Guardian of Elysion
Description: Gabrielus is the protector of Elysion, the tranquil haven for mortal souls. He is depicted as a noble warrior dressed in armor that shines like the sun, reflecting the light and peace of this heavenly realm. Gabrielus wields a spear tipped with a silver flame, a tool that can vanquish darkness and guide the lost. His demeanor is gentle and reassuring, and he patrols the boundaries of Elysion, ensuring that peace reigns eternal. Gabrielus is also responsible for guiding souls to their rightful place in Elysion, comforting them and assuring them of the joys that await in this serene afterlife.
2. Michaela
Role: Warden of Aionia
Description: Michaela oversees Aionia, the vibrant realm for immortals. With her iridescent wings and eyes that mirror the cosmos, she embodies the eternal spirit of Aionia. Michaela is both a leader in celestial celebrations and a fierce defender against any threat to her realm’s dynamic essence. She carries a bow with arrows that can strike at the far edges of the universe, her aim always true. Her role involves not just protection but also inspiration, encouraging the immortal spirits to explore and embrace their endless potential.
3. Raphaelon
Role: Healer of Liminara
Description: Raphaelon serves as the healer and sage within Liminara, the realm of reflection and redemption. Clad in robes of deep indigo that absorb the realm’s twilight hues, Raphaelon moves silently among the souls, offering wisdom and healing. He carries no weapon, only a staff that blooms with the flowers of forgiveness each spring. Raphaelon teaches the lost spirits the lessons they need to advance, often healing the wounds of their past with his deep understanding and empathy.
4. Uriella
Role: Messenger of the Realms
Description: Uriella is the swift and agile messenger among the afterworlds and the mortal realms. She has wings of transparent light and her presence is often marked by a gentle breeze or a fleeting scent of fresh blossoms. Uriella’s duty is to carry messages between Seraphia and her other arc-angels, as well as to the souls awaiting their fate. She is also tasked with delivering revelations to mortal seers, ensuring that the divine will is communicated across all existences.
5. Sariel
Role: Keeper of Knowledge
Description: Sariel presides over the vast libraries of knowledge that span the afterworlds, a scholar with wings that resemble pages filled with infinite text. She is the guardian of the histories of every soul, ensuring that their stories and experiences are preserved for eternity. Sariel’s realm is a labyrinthine library, each book a life, each page a memory. She assists Seraphia in judging the souls by providing the records of their mortal lives, her wisdom critical in determining their paths in the afterlife.
6. Jophiel
Role: Patron of Art and Beauty
Description: Jophiel is the advocate of beauty and art in the afterworlds, her essence contributing to the ethereal aesthetics of each realm. She brings color to Elysion, vibrancy to Aionia, and gentle hues to Liminara. Jophiel is depicted as an artist with a palette that holds an endless array of colors, each representing a different emotion or memory. She inspires the souls in the afterworlds to express themselves, helping them find peace or joy through artistic creation.
7. Azrael
Role: Guide of Souls
Description: Azrael is the solemn guide of souls, responsible for escorting them from the mortal world to the appropriate afterworld. Dressed in robes the color of the night sky, Azrael carries a lantern that lights the way for the newly departed, his calm presence a comfort in their transition. He is the final angel a soul meets before entering the afterlife, and his deep understanding of destiny and fate helps prepare them for their journey ahead.
These divine figures, under Seraphia’s guidance, ensure that the afterworlds of Lizyra are places of balance, growth, and eternal care, overseeing the endless cycle of life, death, and rebirth.
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The Underworlds of Lizyra
1. Infernalis
Type: Hell for Mortal Races
Description: Infernalis is the dark counterpart to Elysion, a realm where mortal souls who have strayed from their righteous paths face their transgressions. Unlike traditional concepts of hell, Infernalis is not solely a place of punishment but a domain of harsh reflection and redemption. The landscape is a barren wasteland, with volcanic ash covering the ground and rivers of molten lava dividing the terrain. Blackened tree silhouettes and smoky skies create a constant twilight, providing a somber backdrop for the soul's journey. In Infernalis, the souls endure trials that mirror their lives' misdeeds, challenges meant to teach them the weight of their actions and the pain they caused others. The air is thick with the scent of brimstone and the echoes of wailing winds, a reminder of the isolation from divine grace. However, redemption is a core principle here; those who genuinely repent and learn from their ordeals are given a chance to ascend to Elysion, their sins washed away through their own understanding and change.
2. Perpetua
Type: Hell for Immortal Races
Description: Perpetua is the eternal abyss for immortal souls who have committed unforgivable sins or disruptions in the cosmic order. It is a realm that infinitely stretches with no end, an endless void where time and space convolute, trapping the immortals in a cycle of existential chaos. Here, the landscape constantly shifts — surreal and morphing terrains emerge and disappear without logic, designed to disorient and challenge the very nature of immortal beings. The skies are an ever-changing palette of unnatural colors, reflecting the turmoil within this domain. In Perpetua, the immortals are stripped of their powers, forced to confront the core of their existence without the distractions of their abilities or eternal roles. They face illusions of their worst fears, betrayals, and failures, each scenario a lesson crafted to break their pride and mend their spirits. The rulers of Perpetua, spectral entities born from the realm's dark energy, oversee these trials, ensuring that even immortals can learn humility and empathy. Like Infernalis, Perpetua offers redemption, but the path is arduous and requires a profound transformation of the immortal spirit.
Overview of the Underworlds
Infernalis and Perpetua serve as profound centers of transformation in Lizyra's cosmology, not merely places of punishment but environments where lost souls confront their deepest flaws and have an opportunity for redemption. These realms challenge the traditional view of hellish afterlives by integrating the possibility of redemption, aligning with the overarching themes of growth and moral evolution that pervade the universe of Lizyra.
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The Deity Underlord of the Underworlds
Mortagon, the Deity Underlord of Retribution
Domain: Retribution, Redemption, and Transformation
Description: Mortagon presides over the Underworlds of Infernalis and Perpetua, embodying the principles of justice, retribution, and ultimately, redemption. He is envisioned as a towering figure, shrouded in dark robes with eyes that glow with a fiery intensity. Mortagon’s presence is imposing, yet there is a profound sorrow in his demeanor, reflective of the pain and regret he observes in the souls he governs. Despite his fearsome reputation, Mortagon is a fair and just ruler, committed to the transformation and eventual salvation of wayward spirits. His domain is marked by landscapes that shift between stark desolation and surreal beauty, mirroring the tumultuous path of redemption that the souls under his watch must walk. Mortagon wields a staff topped with a scale, symbolizing balance and justice, and his voice echoes like distant thunder, a constant reminder of the power and the weight of his authority.
The Eleven Arc-Devil Generals of Mortagon (Darkloards)
1. Abyssar
Role: Warden of Anguish
Description: Abyssar oversees the trials of the deepest despair in Infernalis. His form is like shifting shadows, hard to discern and ever-changing, reflecting the nature of the despair he administers. He teaches the harsh lessons of empathy and understanding through the suffering each soul caused others. Despite his daunting role, Abyssar’s true aim is to guide souls towards self-realization and the eventual light of redemption.
2. Bravak
Role: Master of Deception
Description: Bravak challenges the inhabitants of Perpetua with illusions and deceptive trials. He appears as a chameleon-like figure, constantly changing his appearance to suit the lesson or trial at hand. Bravak's trials are designed to strip away lies, revealing the soul's true nature and promoting profound personal insight.
3. Cindrel
Role: Keeper of the Flames
Description: In Infernalis, Cindrel controls the rivers of lava and the fields of fire. His appearance is fierce, with skin like molten rock and eyes like burning coals. Cindrel’s domain tests resilience and purification, burning away falsehoods to reveal the truth that leads to redemption.
4. Dracon
Role: Enforcer of Solitude
Description: Dracon’s role is to isolate souls, forcing them to face their actions without the influence of others. He is seen as a spectral figure, always distant, always watching. His realm is the silent expanses where souls wander alone, confronted by their thoughts and deeds.
5. Eshara
Role: Mistress of Bitter Cold
Description: Eshara rules over the icy wastes in Infernalis, her breath freezing the spirit as much as the body. Her form is crystalline, shimmering with a cold light. Eshara teaches endurance and reflection, her icy realms forcing souls to preserve their warmth through the realization of their misdeeds.
6. Ferox
Role: Lord of the Beasts
Description: Ferox commands the beastly manifestations that souls must conquer—representations of their own vices. He is beast-like himself, with a menacing, ever-changing form. His domain teaches control over one’s base instincts and transformations through overcoming personal demons.
7. Gharum
Role: Arbiter of Justice
Description: Gharum weighs the actions of souls in Perpetua, his scales never tipping unjustly. His form is solid and unyielding, a giant clad in armor forged from the remnants of redeemed souls. He embodies fairness and the relentless pursuit of truth.
8. Helica
Role: Weaver of Sorrows
Description: Helica weaves the complex fabrics of sorrow and regret that envelop souls in Infernalis. She appears as a mournful figure, her hands always moving over a loom that threads the destinies of the damned. Through her weavings, she helps souls understand the impact of their actions on others, leading them towards empathy and redemption.
9. Irrax
Role: Guardian of Secrets
Description: In the twisting labyrinths of Perpetua, Irrax guards the secrets that souls must uncover to understand their true selves. He is serpentine, slithering through the darkest recesses of the realm, ensuring that no secret remains hidden from those who truly seek redemption.
10. Jarkath
Role: Sentinel of the Storm
Description: Jarkath commands the thunderous storms that batter the landscapes of Infernalis, his form crackling with electrical energy. His storms are both destructive and cleansing, purging souls of their illusions and preparing them for the calm that follows the storm.
11. Kreval
Role: Architect of Fear
Description: Kreval presides over the towering citadels of fear in Perpetua, where souls confront their deepest phobias. His appearance is terrifying, a collection of the common fears of humanity. His citadels are trials by which souls learn courage and the strength to overcome their pasts.
These formidable arc-devils serve under Mortagon, each playing a crucial role in the complex process of retribution and redemption within the Underworlds. They ensure that the paths through Infernalis and Perpetua, though harrowing, hold the promise of transformation and eventual ascension, embodying the dual nature of punishment and potential salvation in Lizyra’s cosmology.
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