Looking at the time, it is already half past three. The opening time of the servers for Fayth is between 5pm to 9am. The aim of this is to try not to affect the working schedule for most people. And as the play time for everyone is roughly the same, this will reduce the chance of having certain amount of players who are exceptionally higher level than the others. Fayth also offers ultra perfect simulation technology, and that is why it draws so much attention in the market. Fayth swept the world completely, and eventually becoming an essential part of people's life.
This is a virtual technology-dominated world. With the perfect system, Fayth will finish connecting itself with real life in the next five months. And from then, money in game equals to money in real life. Fayth is going to completely integrate into human's life.
With a very high population being online all the time, this large group of players simply facilitates the economy in Fayth, and eventually the economy in real life. This huge consumer group spawns a lot of opportunities, and the most remarkable one will easily be the uprising of esports.
In the near future, almost every consortium will have something to do with Fayth. Even Gustav's dad, he earned so much from it but at the same time, that gave Soren the chance to sneak in and ruined his life entirely. Gustav will never let that happen again.
Putting money into Fayth is a must, Gustav is going to pave the road for his dad this time. No way he is allowing his dad to step into Soren's trap ever again.
Spending around 30 dollars for a decent meal in a local restaurant near his house, when Gustav gets home, it is 4:48.
He put on the helmet, quietly waiting for the server to open.
After twelve minutes, the colour on the timer on the helmet changed from red to green when it is five o'clock. Music starts to play through the headphones, Gustav used to hate the music because it is so dull and he was forced to listen to it everyday, but now, he likes it.
System: Are you sure you are going to create a new account on this helmet?
Yes!
System: Please select your faction.
Fayth is divided into three factions. The one who put their hopes into the light are the Galtean Empire and the Archadian Emprie. They include human, dwarves, half-orcs and elves. On the other hand, demons and undeads are both under the control of Rozzari. And of course, the netural Ogres, that trades and works for both of the factions.
Last time, Gustav picked the wind striker of Archadian Empire. Therefore he is more familiar with the starting zone around that area. Also, it would be easier for him to play the same class as last time because he knows everything about how to play it well, together with the requirements and prerequisite for all the class quests. It would be dumb of him if he decides to pick a brand new class this time because that would defeat his purpose of reborning.
Gustav loves wind striker. After all, he devoted nearly a decade of effort on this class. It is not easy to reach level 180, and that is supreme glory for sure.
Regarding all the elements, the choice of class for him is going to be wind striker.
System: You choose to be born in Archadian Empire.
System: You choose to be a wind striker.
System: Please name your character.
"Perfecto!" Gustav picked the same name as his previous character. Perfecto, is what he is going to get in his new life.
System: Name is available. The character "Perfecto" is created.
After entering the game, it automatically generates how the character looks according to the player appearance. It will be entirely different from what you look in real life but the reality of beauty and ugliness will roughly be the same.
And now, his new journey begins.
Gustav opens the Character panel and checks on his attributes.
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Character: Perfecto
Level: 0
Attributes: Strength 2 Dexterity 2 Intelligence 2 Stamina 2 Sense 2 Charm 1
Health: 100/100
Rage: 0/100
Defence: 2 (Damage reduction: 21%)
Damage: 3 (Accuracy: 10)
Resilience: 1
Reflex: 2 (Modified class speciality)
Will: 0
Balance: 5
Focus: 5
Jump: 5 (Short range 0.9 yards, Middle range 1.5 yards, Long range 3 yards)
Stealth: 0 (This skill is currently empty)
Sneak: 5 (Rogues can easily hide in the shadows)
Search: 5
Magic Resistance: 0 (Defence, intelligence, stamina related, magic defence 0%)
Moving Speed: 5 (Weight modification: 0)
Attack speed: 5 (Weapon modification: 0; Weight modification: 0)
Weight: 0/60 (0-20: Swift, 20-30: Normal, 30 to 50: slow, 50-60: Immovable)
Race bonus: Human has a lot of elusive wisdom, you gain +3 intelligence per five levels
Class characteristic: Rogues gain 1% of trap awareness per five levels.
Class characteristic: Ambush, Rogues gain 30% damage bonus when they attack from behind.
Human rogue class speciality: great wisdom allows them to be proficient when using various tools and magic props.
Professional Expertise: Flexibility (+2 Reflex) Hide (+2 Sneak) Skilled (Rogues can do a lot with their crafty hands)
Weapon Specialisation: Dagger (+1 Attack)
Archery: Bows and crossbows
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The basic property of every human rogues are the same. In addition to these, the system grants each player five more attribute points and one extra expertise points for them to customise their characters at the beginning of the game.
Gustav takes a glance at his character, he recalled that in his previous life, in order to make himself more resistance to the monster's damage while going solo, he put 1 into strength, 2 into dexterity and 2 into stamina. That set-up made his attack extremely weak during the early stages and his attack speed was also very slow. This ended up slowing down his levelling speed instead.
In fact, rogues do not need to have too much health in the beginning, Gustav's initial point of failure used to gave him the urge to delete his character and start again. This time, he will not repeat that.
Gustav added 3 into strength and 2 into dexterity this time round. He believes that this would be the best ratio for fast levelling based on his knowledge to the game from the past. His attack is now 6, accuracy 10.6, movement speed 5.4 and attack speed 5.6.
There is also a point for any class specific expertises. Any usual human rogue players would either allocate it into flexibility, weapon specialisation or even hide. Gustav was about to put it into weapon specialisation, he stopped, and decided to put that point into archery.
Intermediate archery: Quick reload +3, Range +3, Damage when using bows or crossbow+3, Ignoring the level difference +3 (Modified class speciality +1)
Expertise is divided into beginner, intermediate, advanced, expert and specialist. At that level, you will not be able to continue levelling that specific expertise.
Human rogues are very crafty, they are very good with tools and magical props. Bows and crossbows are included and that is why Gustav receives extra damage bonus on his archery expertise.
Now all the attributes are done, it is time to enter the game. Gustav appears at the portal in Caroll City. And his journey begins.
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