I am currently in the midst of designing a game called Rot on the Story Nexus (storynexus.com). It's only a personal project and will take much more time to make playable and polished. A major mechanic of the game engine, though, is storylets, which are short events or major quests players can undertake where they make decisions that affect the outcome and even long-term effects.
Challenge
My challenge to you is to design one storylet of your own that fits into the Rot universe. It can be anything from a short random encounter to an epic quest but must be aside from the main plot. The winners will have their storylets added to the final game with credit for their idea, if I have their permission. I'll describe the plot of Rot below, and that is the only restriction to your storylet. Other than that, have fun with it!
Note to Challengers
Winners will be chosen by the creator. This is so challengers can ask questions in their submissions and update them accordingly to have a finished product at the end of the contest period. Hopefully, this will avoid any confusion about the Rot universe and what is possible in a storylet. So, feel free to ask away in your submission. I will answer as soon as I possibly can.
Plot
Rot is a fantasy game driven almost entirely by story and RPG elements. You find yourself in the medieval world of Ysellv having just contracted the undead plague. There is little time to try to find an unknown cure while every action brings you closer and closer to death, and others are not keen to helping a plague-bearer. Your journey will be one of suffering and hardship, and only one thing can be certain: death is inescapable.