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Alex Samson was a troubled teenager. At least, that's what his psychologist says. With his absent minded CEO of a father missing, and a power hungry board intent on taking control of the company, things were as bad as they could get. But when two men in a cafe introduce him to the fictional game of Rune, he is taken on a journey that spans both the real world, and the virtual.
ns 15.158.61.20da2