Fifty years after the cataclysmic Second Jewel War, the Land of Spade has flourished under the legacy of Kaipo Kasumi, its once-fractured realms now united in an era of peace. But peace is a double-edged sword, for in the shadows of tranquility, a new and insidious evil stirs—one that threatens to unravel everything the heroes of old fought for. As dark forces emerge from the cracks of a fragile peace, the next generation of mages must rise to confront an adversary unlike any before. Will they uphold the legacy of their predecessors, or will the weight of history crush them? The fate of five universes rests in their hands, and their journey will test not only their power but the very essence of who they are.PS: If you haven't read previous series of The Land of Spade, it's totally fine! You don't have to be caught up and can read this as a totally new story, because that's what it is!
The kind of things that legends have in common , are great feats in their respective fields , their stories told , stories forgotten and some stories never known , but also that they are all dead .
But a living legend paints this world and molds it as they reach greater heights . Ikuta was going to be such a person , however the reason he became a person with great power was only because of his father .
The very person who created a great line of legends as well as the destroyer of each , the indiscriminate denier .
Journey into the spellbinding world of Tilsim Hoshruba, a realm divided into three enigmatic regions, each brimming with magic, danger, and untold stories. In Tilsim Zahir, mortals and sorcerers live side by side, while in Tilsim Batin, the elite sorcerers and nobles hold sway over ancient secrets. But beyond them lies Tilsim Zulumat, where only the Sorcerer Emperor Afrasiyab and his kin—a witch, a sorceress, and other ancient beings—can tread. Here, the deadly Chamber of the Seven Awful Ones waits, hidden from mortal eyes but capable of unleashing destruction upon the entire realm.
In a land where gods such as Sameri, Laat, Mannat, and Jamshed are worshipped, an ancient prophecy foretells the coming of a son of Adam who will conquer Tilsim Hoshruba and bring an end to the tyranny of the Sorcerer Emperor Afrasiyab. Witches, warlocks, sorcerers, and sorceresses of royal blood and noble lineage vie for power within this enchanted realm, which stretches across vast kingdoms and mysterious lands.
Amidst this, beyond the borders of Tilsim Hoshruba, the legendary warrior Amir Hamzeh arrives in the kingdom of Koe Ateeq to confront Laqa, a self-proclaimed god who has taken refuge there. In an act of desperation, Laqa's advisor Bakhtiyar summons Afrasiyab's aid, leading the Sorcerer Emperor to send his arcane warrior Ejlaal to Laqa's side. But fate twists unexpectedly, and Ejlaal finds himself siding with Amir Hamzeh instead.
Meanwhile, Prince Badiuzzaman, the son of Amir Hamzeh, is captured by Queen Shararah, a sorceress queen of Tilsim Hoshruba, during a hunting expedition. Enraged, Amir Hamzeh resolves to invade Tilsim Hoshruba but learns through an ancient tome of Hamas that only his daughter's son, Prince Assad, can conquer the realm. With the trickster Umro Ayyar—Amir Hamzeh's childhood friend and master of disguise—by his side, Prince Assad sets out on a perilous quest to rescue Badiuzzaman and overthrow Afrasiyab.
As Umro Ayyar navigates the treacherous paths of Tilsim Hoshruba with his wit, trickery, and magical bag, Prince Assad faces danger head-on with the legendary Sword of Solomon. Yet, amidst these trials, fate brings him face-to-face with a mysterious figure whose deep blue eyes ignite a forbidden love—one that is as dangerous as it is irresistible.
In this first volume of an epic fantasy series, readers will be drawn into a world where ancient deities like Sameri, Laat, Mannat, and Jamshed are revered as gods, where magic is the fabric of reality, and where love, loyalty, and courage are tested against the forces of darkness. *The Legend of Tilsim Hoshruba* invites you to step into an enchanted realm where destinies are forged in the crucible of magic and adventure. Prepare to be captivated by a tale that will leave you yearning for more.
A story about beings of light, called Lightborn, this book explores their emergence on a planet called Erta. From the first steps they take into the world, to crucial discoveries and conflicts, the Lightborn become lords of the world gifted to them by their Creator.
A story of discovery, adventure, action and drama, it's all a most epic adventure set in a completely fictional universe.
The sequel "The Prince Of Mages - Memories" is available on payhip as well.
"You have nothing to worry about, Miron,for the time will come for you to rise."
A legend tells that far, far away, on the edge of the magical realms, built on the mountain of darkness, there existed a city, a huge city as ancient as it was cursed.
Only black mages and all those deeply connected to the dark world were allowed to enter this dread place feared by all.
It was there, far from any light, that a young boy named Miron was imprisoned from birth, unable to escape because he was weak. Every day he was tortured and despised, and soon he was chosen for a game that would mean his end.
Yet, despite all these sufferings, he was unable to give up.
And then, the day that he wished for so much finally came. The day he discovered something that no one would have wanted him to ever do, and that had the power to give him what he most desired.
Contracts control a person and the law controls the contract . Loopholes are naturally found just like how people are not allowed to sign legal contracts when they are minors there are also laws that count the age of the person allowing them to predict when they are not minors anymore .
Karma just hit 20 at night about to sleep before someone decided to pouch him into a contract . Now plunged into a new world upon having the right age to sign some contract that originates from several higher figures . But contracts like this seem so familiar to him who is like a devil with a human face that can even make the devil think he is the real devil .
|11TH GRADE DRAFT|
The Octopus Man is growing stronger, and so is Tracey. Makenna must find her way to the Bermuda Triangle to protect the Human and Fairy Worlds before the young apprentice becomes the claxton he is destined to be.
***
Since Makenna Delling discovered she is a Metamorphic Fairy, nothing in her life has been simple. Having just finished her sophomore year of high school, she and Tracey must travel to the undersea city of Atlantis to stop Tracey from falling victim to his own power... the power of the claxton.
Ash, a Wizard Fairy, is on a secret mission from Coutarine Island to help them. However, the Octopus Man remains active and vows to drag Tracey to the Bermuda Triangle. Because of this, Ash must teach Makenna and Tracey Special Spells-spells that will help them win their battle against the Octopus Man. It is now even more crucial that Makenna becomes a Merfairy Metamorphic Fairy.
The Human and Magic Worlds are colliding in an event similar to something that happened seventeen years ago. What does this event have to do with Makenna, Tracey, and Ash? How will the teens reach Atlantis without the Kraken destroying them before confronting the Octopus Man?
Most importantly, will Makenna ever find her long-lost family member?
|DREAMWORKS DRAGONS: RACE TO THE EDGE FANFIC|
Everything changes when Hiccup and Astrid have the same dream, and the Light Dragon declares himself the "Prism of All Dragons".
***
Legend has it that on the island of Telemik lives a great dragon who can plunge all of Berk and the world into eternal darkness. When the Berserkers strike, they capture the Light Dragon and turn him into one of them, hoping he will eliminate Hiccup once and for all.
Hiccup and Astrid, the Two Heroes, must find the missing crystals of the Light Dragon's body before it's too late. He lost them long ago after a heated confrontation with the Berkians. However, Hiccup and Astrid are dealing with a dragon like none other—a dragon who has the power of psychological torture. The Erlkönig himself.
If they fail, Hiccup will lose everything and everybody he loves, and a dark cloud will send the whole world into a future they never expected—a world without light.
Under all this, though, lies a single question. Is the Light Dragon as evil as the Berkians say he is? Or is he just another dragon looking for a friend?
***
*Novella #1**A darker take on the HTTYD franchise inspired by the Erlkönig!**Word Count: 30,000-35,000*
|SHORT STORY VERSION · FEATURED|
Lost in the depths of Lady Evelyn-Smoothwater Provincial Park, Ranger Kate meets a mysterious hermit who may be connected to the decade-old legend of the Ghost of Ontario. ***
Ranger Kate wants only one thing: to see her son, whom she lost to a canoe accident ten years ago. The opportunity comes when she and her partner, Ranger Amelia, attend the 24-Hour Ghost of Ontario Challenge in the Lady Evelyn-Smoothwater Provincial Park. Legend has it that a ghost haunts it with his mysterious lullaby, "Lucilla," and the only way to connect with him is for two individuals to brave the lakes.
Ihaan never expected to find Ranger Kate on Red Squirrel Lake, which is said to be the birthplace of the ghost. He and his eagle friend, Ro, band together to win her trust, which is crucial for Ihaan's Guardian Trial. It's the only way for him to learn whether he is truly dead.
Fate turns to reality, and suddenly, the legend of the ghost is more real than Ihaan and Kate think. What will happen when the Spirit Animals come and try to interfere with their long-lost memories? Will Kate and Ihaan defeat them, or will they lose themselves to the hands of Ontario's Beast? ***
*Featured on @ShortStory || DiverseLit Shorts Reading List (October 25th, 2024).**Moral: Loved ones are never really gone when they move on.**Ihaan is pronounced "I-an."**The Sixth Sense meets Brother Bear in a story about discovering one's true destiny.**Word Count: 6,000-7,000*
|OLDER DRAFT|
Lost in the depths of the Lady Evelyn-Smoothwater Provincial Park, Ranger Kates meets a mysterious hermit who may very well have a connection with the decade-old legend of the Ghost of Ontario.
***
Ranger Kate wants only one thing: to see her son, whom she lost to a canoe accident ten years ago. The opportunity comes when she and her partner, Ranger Amelia, attend the 24-Hour Ghost of Ontario Challenge in the Lady Evelyn-Smoothwater Provincial Park. Legend has it that a ghost haunts it with his mysterious lullaby, "Lucilla", and the only way to connect with him is for two individuals to brave the lakes.
Ihaan never expected to find Ranger Kate on Red Squirrel Lake, said to be the birthplace of the ghost. He and his eagle friend, Ro, band together to win her trust, which is crucial for Ihaan's Guardian Trial. It's the only way for him to learn whether he is truly dead or not.
Fate turns to reality, and suddenly, the legend of the ghost is more real than Ihaan and Kate think. What will happen when the Spirit Animals come and try to interfere with their long-lost memories? Will Kate and Ihaan defeat them, or will they lose themselves to the hands of Ontario's Beast?
***
*Ihaan is pronounced "I-an".*
*Based on a canoeing trip I took with my family to Lady Evelyn-Smoothwater Provincial Park!*
Word Count: 7,000-7,500
Book Two (Part Two): A Kingdom and its ‘Six Villages'in confusion relies on the assistance of the 'Demon Witch', Lady Rai, as their 'Imperial Hero and Ruler'. This is the story of how their 'Demon Ruler'changed and maliciously 'saved'their dying Kingdom and themselves...in a strange way, again.
Three years after the dissaperence of Rose's father and the loss of her voice and memories she had stapled together something resembling her old life until she was introduced to a world of actual magic existing between the cracks of her city. Forced to come to terms quickly with her new reality or risk losing the only lead she may have to find her father she joins the Devil's Advocates a team of young adults fumbling through life. All led by an ambiguous old man who goes by the moniker Joker. Follow Rose, Kairo, Lonan, Benni, Lobo, and Ermellia as they survive the twisted games the city has in store playing their roles as the Devil's Advocates.
*Blurb*
I felt myself begin to sway the thirst grew stronger matching the intensity of the music. When I couldn't take much more a set of drums joined the symphony. I felt each bang vibrate through my skull I knew I had to drink. Greedily I tip the cup back swallowing what I thought would be warm but to my surprise, the thick liquid was chilled. I shut my eyes tight it seemed the music stopped the moment the last drop passed my lips. The thirst was gone and my head felt steady if anything I had a light buzz.